As Training Platform developer, instructional designer, and multimedia developer at the US Army Corps of Engineers, I have experience working closely with clients and subject-matter experts in order to design and develop computer-based, web-based training, simulations and table-top exercises. My responsibilities included conducting front-end and performance analysis, meeting with subject-matter experts to develop instructional content, training materials, assessments, storyboards, and scripts.
Different training platforms require different software applications and instructional strategies depending upon clients’ requirement. For computer-based training, I use AutoPlay Media Studio, Articulate, TrainerSoft, and Adobe Authorware to develop training program. For web-based training, I use Adobe Dreamwever and Captivate. I also use Adobe Flash to create multimedia and interaction. Adobe Photoshop is often used for designing and developing graphical user interfaces.
Some of my training products that I designed and developed were recognized by Federal Emergency Management Agency or FEMA, US Chamber of Commerce, and Microsoft Company. My examples of work are show below. You can also visit my Portfolio page to see other examples.
Read moreCBT, TTX Workshop Collaboration Tool
Workshop Collaboration Tool Year: 2007 Synopsis: The Workshop Collaboration Tool was a conference and meeting support software and hardware package. It was designed for collaborative decision making. The program followed steps through presentation briefs and decision points that allow the meeting participants to respond to, query, and provide inputs to issues that were presented during [...]
Read moreTTX Black Sea Initiative
Black Sea Initiative TTX Year: 2005 Synopsis: This table-top exercise is created to focus on planning and preparedness for natural and manmade disasters, as well as the encouragement of international cooperation among the Civil Military Emergency Preparedness (CMEP) participants. This scenario details the effects of a flooding event and terrorist attack. Target Audience: Civil Military Emergency Preparedness, [...]
Read moreCBT, Simulations Project CATE
Educational Game Development Year: 2001 – 2003 Synopsis: Two projects were developed under the Project Conservation Action Through Education, Rabbit’s Big Splash and Skeeter’s Wild Adventure. The purpose of these programs is to design, develop, and implement interactive learning using local, state, and regional outdoor scenes and scenarios. Using stories, projects, games, and other interactive activities, [...]
Read moreSimulations Simulation and Modeling Tool
Simulation Tool for Training Exercise Year: 2009-2010 Synopsis: The simulation tool was a collaborative project between the Readiness Support Center, U.S. Army Corps of Engineers, and Electrical Engineering Department, University of Central Florida. This GIS-based application incorporates modeling functions and principles to spatially analyze predictive information.The tool generates unlimited outcomes based upon selected scenario parameters and [...]
Read moreSimulations Debris Simulation
Debris Simulation Year: 2004 Synopsis: The Debris simulation provides problem solving practice for team members and is intended to enhance the learner’s knowledge and skill base for his or her position-specifi duties. When completed, the learners receives a debriefing on their chosen decision paths. The project is the second simulation that the Readiness Support Center [...]